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	<title>Comments on: 6 Reasons Crowdsourcing And Spec Work Sucks</title>
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	<link>http://spyrestudios.com/6-reasons-crowdsourcing-and-spec-work-sucks/</link>
	<description>Web-Design And Inspiration Blog</description>
	<lastBuildDate>Fri, 30 Jul 2010 04:05:51 +0000</lastBuildDate>
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		<title>By: One Good Thing About Crowdsourcing - Visual Swirl</title>
		<link>http://spyrestudios.com/6-reasons-crowdsourcing-and-spec-work-sucks/#comment-13566</link>
		<dc:creator>One Good Thing About Crowdsourcing - Visual Swirl</dc:creator>
		<pubDate>Wed, 24 Feb 2010 14:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=6823#comment-13566</guid>
		<description>[...] of many big name designers who claim that it is destroying the industry.  I recently read an excellent article on SpyreStudios that argues strongly against the ideas behind crowdsourcing. While I encourage you to read the [...]</description>
		<content:encoded><![CDATA[<p>[...] of many big name designers who claim that it is destroying the industry.  I recently read an excellent article on SpyreStudios that argues strongly against the ideas behind crowdsourcing. While I encourage you to read the [...]</p>
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		<title>By: randy</title>
		<link>http://spyrestudios.com/6-reasons-crowdsourcing-and-spec-work-sucks/#comment-13201</link>
		<dc:creator>randy</dc:creator>
		<pubDate>Sat, 13 Feb 2010 01:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=6823#comment-13201</guid>
		<description>@lokin
do designers TRULY understand the target audience better or do they just think that they do? i agree that outsourcing to a designer who has no regard for the end user is bad, but how about outsourcing to the end user themselves?
That&#039;s a pure version of crowdsourcing.</description>
		<content:encoded><![CDATA[<p>@lokin </p>
<p>do designers TRULY understand the target audience better or do they just think that they do? i agree that outsourcing to a designer who has no regard for the end user is bad, but how about outsourcing to the end user themselves? </p>
<p>That&#8217;s a pure version of crowdsourcing.</p>
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		<title>By: randy</title>
		<link>http://spyrestudios.com/6-reasons-crowdsourcing-and-spec-work-sucks/#comment-13200</link>
		<dc:creator>randy</dc:creator>
		<pubDate>Sat, 13 Feb 2010 00:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=6823#comment-13200</guid>
		<description>I believe that crowdsourcing does have the POSSIBILITY to become useful for businesses. It provides an opportunity to tap into the latent creative potential of the amateur. Anyone can have the potential to produce good looking, innovative design, and anyone can now get access to the tools and educational resources to do it.
As professional designers, we may all have similar tastes, have been educated in the similar ways or subscribe to the same design blogs. Someone who hasnt been shackled by the incumbent design community may see things differently and produce a more innovative solution. What remains is to be able to define a framework and model that empowers more of these kinds of people to participate in crowdsourced design. And that solves the problem of &quot;getting things done,&quot; &quot;revisions&quot; etc. In a connected world, that shouldn;t be too hard. And if we are able to mobilise such a large movement, 1 / 100 doesn;t seem so bad after all.
it may not be great for us professional designers, but we don;t really come into the equation. if we solve the problem of renewable energy, we;re not going to mine coal just so that we can give jobs to coal miners.
i&#039;m currently doing a phd on this subject, and as someone who believes in the potential of crowdsourcing, it is very pleasing to read such intelligent and thought provoking counter arguments. i will be equally as pleased with my research if i am eventually proved wrong.</description>
		<content:encoded><![CDATA[<p>I believe that crowdsourcing does have the POSSIBILITY to become useful for businesses. It provides an opportunity to tap into the latent creative potential of the amateur. Anyone can have the potential to produce good looking, innovative design, and anyone can now get access to the tools and educational resources to do it. </p>
<p>As professional designers, we may all have similar tastes, have been educated in the similar ways or subscribe to the same design blogs. Someone who hasnt been shackled by the incumbent design community may see things differently and produce a more innovative solution. What remains is to be able to define a framework and model that empowers more of these kinds of people to participate in crowdsourced design. And that solves the problem of &#8220;getting things done,&#8221; &#8220;revisions&#8221; etc. In a connected world, that shouldn;t be too hard. And if we are able to mobilise such a large movement, 1 / 100 doesn;t seem so bad after all.</p>
<p>it may not be great for us professional designers, but we don;t really come into the equation. if we solve the problem of renewable energy, we;re not going to mine coal just so that we can give jobs to coal miners.</p>
<p>i&#8217;m currently doing a phd on this subject, and as someone who believes in the potential of crowdsourcing, it is very pleasing to read such intelligent and thought provoking counter arguments. i will be equally as pleased with my research if i am eventually proved wrong.</p>
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		<title>By: Lokin</title>
		<link>http://spyrestudios.com/6-reasons-crowdsourcing-and-spec-work-sucks/#comment-13043</link>
		<dc:creator>Lokin</dc:creator>
		<pubDate>Mon, 08 Feb 2010 21:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=6823#comment-13043</guid>
		<description>i.e. Here&#039;s some freshly stolen poop splashed with perfume that I&#039;m sure you will love.
Who cares about the target audience!!  Clients dont have the design understanding so
they fall for what they PERSONALLY think &quot;Looks Cool&quot;. There goes the target audience
neglected yet again!</description>
		<content:encoded><![CDATA[<p>i.e. Here&#8217;s some freshly stolen poop splashed with perfume that I&#8217;m sure you will love. </p>
<p>Who cares about the target audience!!  Clients dont have the design understanding so </p>
<p>they fall for what they PERSONALLY think &#8220;Looks Cool&#8221;. There goes the target audience</p>
<p>neglected yet again!</p>
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		<title>By: Lokin</title>
		<link>http://spyrestudios.com/6-reasons-crowdsourcing-and-spec-work-sucks/#comment-13042</link>
		<dc:creator>Lokin</dc:creator>
		<pubDate>Mon, 08 Feb 2010 21:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=6823#comment-13042</guid>
		<description>You missed one VITAL piece of the puzzle. Freelance work or in house design teams have the ability, skills and time to understand the Brand and what needs to be communicated as well as a better understanding of the target audience. It&#039;s like rolling 7&#039;s three times in a row. You expressing the brand, communicating it&#039;s product/message effectively and to the correct target audience. Crowd surfing you get wam-bam crack shots at what a designer thinks the client WANTS to see disregarding the merits of &quot;True Design&quot; seeking only to seduce the client into a win.</description>
		<content:encoded><![CDATA[<p>You missed one VITAL piece of the puzzle. Freelance work or in house design teams have the ability, skills and time to understand the Brand and what needs to be communicated as well as a better understanding of the target audience. It&#8217;s like rolling 7&#8242;s three times in a row. You expressing the brand, communicating it&#8217;s product/message effectively and to the correct target audience. Crowd surfing you get wam-bam crack shots at what a designer thinks the client WANTS to see disregarding the merits of &#8220;True Design&#8221; seeking only to seduce the client into a win.</p>
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		<title>By: dot Blog. The week in links 08/02/10</title>
		<link>http://spyrestudios.com/6-reasons-crowdsourcing-and-spec-work-sucks/#comment-13013</link>
		<dc:creator>dot Blog. The week in links 08/02/10</dc:creator>
		<pubDate>Mon, 08 Feb 2010 11:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=6823#comment-13013</guid>
		<description>[...] 6 Reasons crowdsourcing and spec work sucks (spyrestudios​.com) [...]</description>
		<content:encoded><![CDATA[<p>[...] 6 Reasons crowdsourcing and spec work sucks (spyrestudios​.com) [...]</p>
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		<title>By: Jared Spurbeck</title>
		<link>http://spyrestudios.com/6-reasons-crowdsourcing-and-spec-work-sucks/#comment-12984</link>
		<dc:creator>Jared Spurbeck</dc:creator>
		<pubDate>Sun, 07 Feb 2010 08:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=6823#comment-12984</guid>
		<description>I don&#039;t see how this is a problem. Kids on DeviantArt do free &quot;requests&quot; and sketches all the time before they start doing &quot;commissions.&quot; I wrote bunches of stories for free before people started paying me for it. Isn&#039;t learning by doing the best way to learn? The only qualm I&#039;d have with it is that the impersonal contests and financial incentive ( = automatic Serious Business) encourage swiping others&#039; work instead of developing your own talent.
If any of you are losing work to &quot;untalented&quot; designers who work for free / cheap, you&#039;re losing clients you wouldn&#039;t have wanted to have anyway. If they can&#039;t tell what makes you better, then they certainly wouldn&#039;t have picked you on account of your talent. And they probably would&#039;ve been heck to work with.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see how this is a problem. Kids on DeviantArt do free &#8220;requests&#8221; and sketches all the time before they start doing &#8220;commissions.&#8221; I wrote bunches of stories for free before people started paying me for it. Isn&#8217;t learning by doing the best way to learn? The only qualm I&#8217;d have with it is that the impersonal contests and financial incentive ( = automatic Serious Business) encourage swiping others&#8217; work instead of developing your own talent.</p>
<p>If any of you are losing work to &#8220;untalented&#8221; designers who work for free / cheap, you&#8217;re losing clients you wouldn&#8217;t have wanted to have anyway. If they can&#8217;t tell what makes you better, then they certainly wouldn&#8217;t have picked you on account of your talent. And they probably would&#8217;ve been heck to work with.</p>
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		<title>By: Jon Phillips</title>
		<link>http://spyrestudios.com/6-reasons-crowdsourcing-and-spec-work-sucks/#comment-12875</link>
		<dc:creator>Jon Phillips</dc:creator>
		<pubDate>Wed, 03 Feb 2010 15:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=6823#comment-12875</guid>
		<description>Some greats points in the comments here! Thanks for the feedback everyone :)
&lt;strong&gt;@Design Informer&lt;/strong&gt;: Thanks for sharing this one. Really interesting view on spec work. After reading that post once I actually read it again, but this time I tried to read between the lines. It says:
&lt;blockquote&gt;I already know what happens if I stick to my guns and don’t do spec work. NOTHING. They’ll find someone else. Trust me.&lt;/blockquote&gt;
Well, that&#039;s actually what&#039;s wrong with the design industry/community. If you say no to spec work because you believe you deserve to get paid, they&#039;ll simply go find someone else. They&#039;ll ask hundreds of people to work on something and pay only one designer. I don&#039;t think any amount of exposure is worth it. I think Harlan Elisson (who doesn&#039;t take a piss without getting paid) said it best in this video: http://www.youtube.com/watch?v=mj5IV23g-fE
I should probably mention that I&#039;m no stranger to spec work and crowdsourcing. I&#039;m a musician, been playing for 15 years. We work for free most of the time, it&#039;s fun and we do it because we enjoy playing no matter where and for who. But we do make money from selling CDs, t-shirts and all that. No direct revenues from playing, but indirect revenues from selling merch.
I have a question for &lt;strong&gt;Tim&lt;/strong&gt; though. What does your co-creation process look like? You have in-house designers and engineers, but where does your community come in? And how do you handle things like project management and payments? I&#039;m curious to hear what your community actually does and how these people get compensated for their efforts.</description>
		<content:encoded><![CDATA[<p>Some greats points in the comments here! Thanks for the feedback everyone :)</p>
<p><strong>@Design Informer</strong>: Thanks for sharing this one. Really interesting view on spec work. After reading that post once I actually read it again, but this time I tried to read between the lines. It says:</p>
<blockquote><p>I already know what happens if I stick to my guns and don’t do spec work. NOTHING. They’ll find someone else. Trust me.</p></blockquote>
<p>Well, that&#8217;s actually what&#8217;s wrong with the design industry/community. If you say no to spec work because you believe you deserve to get paid, they&#8217;ll simply go find someone else. They&#8217;ll ask hundreds of people to work on something and pay only one designer. I don&#8217;t think any amount of exposure is worth it. I think Harlan Elisson (who doesn&#8217;t take a piss without getting paid) said it best in this video: <a href="http://www.youtube.com/watch?v=mj5IV23g-fE" rel="nofollow">http://www.youtube.com/watch?v=mj5IV23g-fE</a></p>
<p>I should probably mention that I&#8217;m no stranger to spec work and crowdsourcing. I&#8217;m a musician, been playing for 15 years. We work for free most of the time, it&#8217;s fun and we do it because we enjoy playing no matter where and for who. But we do make money from selling CDs, t-shirts and all that. No direct revenues from playing, but indirect revenues from selling merch.</p>
<p>I have a question for <strong>Tim</strong> though. What does your co-creation process look like? You have in-house designers and engineers, but where does your community come in? And how do you handle things like project management and payments? I&#8217;m curious to hear what your community actually does and how these people get compensated for their efforts.</p>
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		<title>By: Matches Malone</title>
		<link>http://spyrestudios.com/6-reasons-crowdsourcing-and-spec-work-sucks/#comment-12874</link>
		<dc:creator>Matches Malone</dc:creator>
		<pubDate>Wed, 03 Feb 2010 15:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=6823#comment-12874</guid>
		<description>Nowhere is this comment more relevant than in the entertainment industry. Write a script, that you might get paid for. Genius!!!</description>
		<content:encoded><![CDATA[<p>Nowhere is this comment more relevant than in the entertainment industry. Write a script, that you might get paid for. Genius!!!</p>
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		<title>By: Tim Thomas</title>
		<link>http://spyrestudios.com/6-reasons-crowdsourcing-and-spec-work-sucks/#comment-12872</link>
		<dc:creator>Tim Thomas</dc:creator>
		<pubDate>Wed, 03 Feb 2010 15:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=6823#comment-12872</guid>
		<description>@frazer is right on the money.
This article is focused on the wrong businesses/examples.  We use crowdsourcing at Local Motors to design our vehicles - and it&#039;s wildly successful.  We actually call it co-creation, because we aren&#039;t &quot;outsourcing a design job&quot;, instead, our internal designers and engineers are working with our talented community to collectively create something better than any single person&#039;s creativity would deliver.  Unfocused and unmanaged, this process will fail, but that&#039;s NOT what successful companies are doing.
Take a look: Check out htttp://www.local-motors.com</description>
		<content:encoded><![CDATA[<p>@frazer is right on the money.  </p>
<p>This article is focused on the wrong businesses/examples.  We use crowdsourcing at Local Motors to design our vehicles &#8211; and it&#8217;s wildly successful.  We actually call it co-creation, because we aren&#8217;t &#8220;outsourcing a design job&#8221;, instead, our internal designers and engineers are working with our talented community to collectively create something better than any single person&#8217;s creativity would deliver.  Unfocused and unmanaged, this process will fail, but that&#8217;s NOT what successful companies are doing.</p>
<p>Take a look: Check out <a href='htttp://www.local-motors.com' rel='nofollow'>htttp://www.local-motors.com</a></p>
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