Archive for the ‘Usability’ category

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Creating an effective website can be a time consuming and laborious process, but when done right the results can lead to high traffic and excellent conversions. The site should be easy to read and navigate, the information contained should be well organized and accurate, and maybe most importantly a user should enjoy using the site. […]

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The Internet is all about people. Websites are designed as information hubs and interactive applications catering directly towards people. So it should be natural to assume that designers and developers want to fix up troubling issues within the user experience. Unfortunately it seems like this process has fallen to the wayside for a number of […]

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Know that “About Me/Us/the Company” page most websites seem to have? Visitors don’t like it. That sort of page is usually too long and it always requires visitors to do some extra clicking, which they don’t seem to have time for. You want to introduce yourself or your company to your visitors without inconveniencing them […]

Android vs iOS; A Usability Battle

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Lately I’ve noticed a number of articles with gripes and groans about the Android user experience, the way interfaces are designed, the usability of Android apps, and a lack of satisfaction with the whole Android ecosystem.

As someone who works on day-to-day basis with usability testing and user experience design, my interest was piqued. Were these users just iPhone users who expressed dissatisfaction after a brief flirtation with Android, or was there something deeper going on?

I can’t honestly say I’ve had a lot of experience with Android – although I do own two iOS devices – so I couldn’t write off these concerns one way or another. But rather than basing it off a few, possibly biased opinions, it seemed the fairest way to compare the two was to set up a quick usability test.

What 8-Bit Video Games Can Teach Us About Design And UX

The computer sitting at your desk is far more powerful than anything available to all but the largest businesses in the 1980s, enabling us to continue to add layer upon layer without slowing down, and possibly losing focus on why we are here in the first place – to deliver a high quality product.

One possible solution is to this is to artificially limit your design and color options the way Shigeru Miyamoto was limited by technical constraints when designing Zelda and Mario on the NES.

While some of the NES library was filler, there were many standouts that used the limitations of 8 bit technology as strengths, rather than weakness.

Curing the Navigation-itis Syndrome

Curing the Navigation-itis Syndrome

More and more content is being published everyday and site owners need to find ways to categorize all this content. And with more content and categories comes greater navigation problems.

Sometimes navigation becomes a problem when there are simply too many options. Thus, it’s of great importance to cure the navigation-itis syndrome and make website navigation user-friendly and easy to navigate.

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