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	<title>Comments on: 5 Damn Easy Ways To Improve User Experience</title>
	<atom:link href="http://spyrestudios.com/improve-user-experience/feed/" rel="self" type="application/rss+xml" />
	<link>http://spyrestudios.com/improve-user-experience/</link>
	<description>Web-Design And Inspiration Blog</description>
	<lastBuildDate>Fri, 12 Mar 2010 02:08:26 -0500</lastBuildDate>
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		<item>
		<title>By: Tangy Media</title>
		<link>http://spyrestudios.com/improve-user-experience/#comment-12070</link>
		<dc:creator>Tangy Media</dc:creator>
		<pubDate>Mon, 11 Jan 2010 14:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=5811#comment-12070</guid>
		<description>Fantastic article on user usability, five was good but it would be great if you have another five?!</description>
		<content:encoded><![CDATA[<p>Fantastic article on user usability, five was good but it would be great if you have another five?!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: youtube</title>
		<link>http://spyrestudios.com/improve-user-experience/#comment-11761</link>
		<dc:creator>youtube</dc:creator>
		<pubDate>Wed, 30 Dec 2009 10:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=5811#comment-11761</guid>
		<description>You have a very informative blog that offer a lot of great ideas.</description>
		<content:encoded><![CDATA[<p>You have a very informative blog that offer a lot of great ideas.</p>
]]></content:encoded>
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	<item>
		<title>By: Arlen Nielsen</title>
		<link>http://spyrestudios.com/improve-user-experience/#comment-11550</link>
		<dc:creator>Arlen Nielsen</dc:creator>
		<pubDate>Wed, 23 Dec 2009 03:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=5811#comment-11550</guid>
		<description>These might have been said already but... 

For websites:
  1.) make sure that navigation at the top, hidden or otherwise (popup/out) is easily identifiable. This is easily overlooked by professional designers.
  2.) Even though most monitors now have exceeding large space, you need to take into consideration that headers can&#039;t take up 50% of the screen. Even though 800x600 pixel monitors are not the norm now, it still should be used as a basis to be used as a &quot;standard&quot; for the beginning of a content area. No one should have to scroll to start reading anything that you are wanting to say.
  3.) contrast contrast contrast...
  4.) optimize your images properly. You can still use gifs and they give great quality and produce exceedingly small file sizes, and you don&#039;t always need to use PNG with 24bit for alpha. Design is about thinking, not about being lazy (not to offend). This may not seem like much of an interface issue, but in fact it is.
  5.) interface design is about creating an environment that is memorable. Not just some text on a page with a banner, or a Flash site with some &quot;funky&quot; animation. But creating a memorable environment that becomes part of the interface. That&#039;s where it becomes fun, but in turn, takes a long time to design. There are a lot of good examples that are out and about and have been linked to lately on this sight.
  6.) If the page is long, give links that link back up to the top, and even perhaps also site link as well
  7.) footer should always have your site links, but also all your other information too, such as contact, and perhaps an form (which seems to becoming big as of late).
  8.) Other good things to take into consideration with good interface design for the web is to link into all of your other social media sights. Show recent postings on your own site (1 or 3), recent tweets, as well as links to such items.
  9.) and the most important part of all is to make everything as simple and as self explanatory as possible. You shouldn&#039;t have to write a manual for anyone to walk through your site. It should be enticing, personal, and warm… regardless if it&#039;s personal or corporate.

Now all of these things work for both corporate and personal sites across the board.

For Interactive CDs &amp; DVDs, the rules are very much the same but for the most part, the amount of the content you need to deal with is far less, but the need to create that unique environment within a fixed area is the only way you can create an interactive interface.

Cheers!</description>
		<content:encoded><![CDATA[<p>These might have been said already but&#8230; </p>
<p>For websites:<br />
  1.) make sure that navigation at the top, hidden or otherwise (popup/out) is easily identifiable. This is easily overlooked by professional designers.<br />
  2.) Even though most monitors now have exceeding large space, you need to take into consideration that headers can&#8217;t take up 50% of the screen. Even though 800&#215;600 pixel monitors are not the norm now, it still should be used as a basis to be used as a &#8220;standard&#8221; for the beginning of a content area. No one should have to scroll to start reading anything that you are wanting to say.<br />
  3.) contrast contrast contrast&#8230;<br />
  4.) optimize your images properly. You can still use gifs and they give great quality and produce exceedingly small file sizes, and you don&#8217;t always need to use PNG with 24bit for alpha. Design is about thinking, not about being lazy (not to offend). This may not seem like much of an interface issue, but in fact it is.<br />
  5.) interface design is about creating an environment that is memorable. Not just some text on a page with a banner, or a Flash site with some &#8220;funky&#8221; animation. But creating a memorable environment that becomes part of the interface. That&#8217;s where it becomes fun, but in turn, takes a long time to design. There are a lot of good examples that are out and about and have been linked to lately on this sight.<br />
  6.) If the page is long, give links that link back up to the top, and even perhaps also site link as well<br />
  7.) footer should always have your site links, but also all your other information too, such as contact, and perhaps an form (which seems to becoming big as of late).<br />
  8.) Other good things to take into consideration with good interface design for the web is to link into all of your other social media sights. Show recent postings on your own site (1 or 3), recent tweets, as well as links to such items.<br />
  9.) and the most important part of all is to make everything as simple and as self explanatory as possible. You shouldn&#8217;t have to write a manual for anyone to walk through your site. It should be enticing, personal, and warm… regardless if it&#8217;s personal or corporate.</p>
<p>Now all of these things work for both corporate and personal sites across the board.</p>
<p>For Interactive CDs &amp; DVDs, the rules are very much the same but for the most part, the amount of the content you need to deal with is far less, but the need to create that unique environment within a fixed area is the only way you can create an interactive interface.</p>
<p>Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LoVe/HAte</title>
		<link>http://spyrestudios.com/improve-user-experience/#comment-11368</link>
		<dc:creator>LoVe/HAte</dc:creator>
		<pubDate>Fri, 18 Dec 2009 16:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=5811#comment-11368</guid>
		<description>Sorry to appoint this but you forget the LoVe/HAte rule, order matters:

a:link { }
a:visited { }
a:hover { }
a:active { } 

You know for browser consistency.</description>
		<content:encoded><![CDATA[<p>Sorry to appoint this but you forget the LoVe/HAte rule, order matters:</p>
<p>a:link { }<br />
a:visited { }<br />
a:hover { }<br />
a:active { } </p>
<p>You know for browser consistency.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tuhin Kumar</title>
		<link>http://spyrestudios.com/improve-user-experience/#comment-11318</link>
		<dc:creator>Tuhin Kumar</dc:creator>
		<pubDate>Thu, 17 Dec 2009 00:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=5811#comment-11318</guid>
		<description>Great list. Happy to see almost all except for the current page requirement at well taken care of on Inspiring Pixel. And yes! can I click your logo is actually true. I end up deleting the permalink portion in the URL to reach the homepage in the last and final effort. :)</description>
		<content:encoded><![CDATA[<p>Great list. Happy to see almost all except for the current page requirement at well taken care of on Inspiring Pixel. And yes! can I click your logo is actually true. I end up deleting the permalink portion in the URL to reach the homepage in the last and final effort. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 5 maneiras de melhorar a experiência de uso &#124; Blog Sugestão</title>
		<link>http://spyrestudios.com/improve-user-experience/#comment-11067</link>
		<dc:creator>5 maneiras de melhorar a experiência de uso &#124; Blog Sugestão</dc:creator>
		<pubDate>Mon, 07 Dec 2009 12:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=5811#comment-11067</guid>
		<description>[...] pode ler o artigo completo em: 5 Damn Easy Ways to Improve User Experience. Ou confira a versão traduzida pelo Google Translator. VN:F [1.7.7_1013]              [...]</description>
		<content:encoded><![CDATA[<p>[...] pode ler o artigo completo em: 5 Damn Easy Ways to Improve User Experience. Ou confira a versão traduzida pelo Google Translator. VN:F [1.7.7_1013]              [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Web Designer in Canada</title>
		<link>http://spyrestudios.com/improve-user-experience/#comment-10761</link>
		<dc:creator>Web Designer in Canada</dc:creator>
		<pubDate>Sun, 29 Nov 2009 07:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=5811#comment-10761</guid>
		<description>An anchor text within relevant to the topic perhaps...btw, I like the idea of clickable logo thanks.</description>
		<content:encoded><![CDATA[<p>An anchor text within relevant to the topic perhaps&#8230;btw, I like the idea of clickable logo thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: links for 2009-11-22 &#124; bloggersUNITED</title>
		<link>http://spyrestudios.com/improve-user-experience/#comment-10518</link>
		<dc:creator>links for 2009-11-22 &#124; bloggersUNITED</dc:creator>
		<pubDate>Mon, 23 Nov 2009 01:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=5811#comment-10518</guid>
		<description>[...] 5 Damn Easy Ways To Improve User Experience &#124; Spyre Studios (tags: webdesign tips design web css reference ui tools ux userexperience usability) [...]</description>
		<content:encoded><![CDATA[<p>[...] 5 Damn Easy Ways To Improve User Experience | Spyre Studios (tags: webdesign tips design web css reference ui tools ux userexperience usability) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Best of the web - week #47 &#124; Mogdesign</title>
		<link>http://spyrestudios.com/improve-user-experience/#comment-10296</link>
		<dc:creator>Best of the web - week #47 &#124; Mogdesign</dc:creator>
		<pubDate>Mon, 16 Nov 2009 11:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=5811#comment-10296</guid>
		<description>[...] 5 Damn Easy Ways To Improve User Experience [...]</description>
		<content:encoded><![CDATA[<p>[...] 5 Damn Easy Ways To Improve User Experience [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spiel</title>
		<link>http://spyrestudios.com/improve-user-experience/#comment-10294</link>
		<dc:creator>Spiel</dc:creator>
		<pubDate>Mon, 16 Nov 2009 10:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://spyrestudios.com/?p=5811#comment-10294</guid>
		<description>Awesome! I love those kinds of logins.

I normally quit a registration when I get an error and no description to it.</description>
		<content:encoded><![CDATA[<p>Awesome! I love those kinds of logins.</p>
<p>I normally quit a registration when I get an error and no description to it.</p>
]]></content:encoded>
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