As a blogger, your main concern is to share your ideas top your target audience. To get to that point, you will need to learn how to build a blog, something that this resource can help you do. Once you have built your blog, you will need gain blog visitors for your message to be heard. For […]
Creating an effective website can be a time consuming and laborious process, but when done right the results can lead to high traffic and excellent conversions. The site should be easy to read and navigate, the information contained should be well organized and accurate, and maybe most importantly a user should enjoy using the site. […]
The Internet is all about people. Websites are designed as information hubs and interactive applications catering directly towards people. So it should be natural to assume that designers and developers want to fix up troubling issues within the user experience. Unfortunately it seems like this process has fallen to the wayside for a number of […]
Know that “About Me/Us/the Company” page most websites seem to have? Visitors don’t like it. That sort of page is usually too long and it always requires visitors to do some extra clicking, which they don’t seem to have time for. You want to introduce yourself or your company to your visitors without inconveniencing them […]
Lately I’ve noticed a number of articles with gripes and groans about the Android user experience, the way interfaces are designed, the usability of Android apps, and a lack of satisfaction with the whole Android ecosystem.
As someone who works on day-to-day basis with usability testing and user experience design, my interest was piqued. Were these users just iPhone users who expressed dissatisfaction after a brief flirtation with Android, or was there something deeper going on?
I can’t honestly say I’ve had a lot of experience with Android – although I do own two iOS devices – so I couldn’t write off these concerns one way or another. But rather than basing it off a few, possibly biased opinions, it seemed the fairest way to compare the two was to set up a quick usability test.
The computer sitting at your desk is far more powerful than anything available to all but the largest businesses in the 1980s, enabling us to continue to add layer upon layer without slowing down, and possibly losing focus on why we are here in the first place – to deliver a high quality product.
One possible solution is to this is to artificially limit your design and color options the way Shigeru Miyamoto was limited by technical constraints when designing Zelda and Mario on the NES.
While some of the NES library was filler, there were many standouts that used the limitations of 8 bit technology as strengths, rather than weakness.