Know that “About Me/Us/the Company” page most websites seem to have? Visitors don’t like it. That sort of page is usually too long and it always requires visitors to do some extra clicking, which they don’t seem to have time for. You want to introduce yourself or your company to your visitors without inconveniencing them […]
Lately I’ve noticed a number of articles with gripes and groans about the Android user experience, the way interfaces are designed, the usability of Android apps, and a lack of satisfaction with the whole Android ecosystem.
As someone who works on day-to-day basis with usability testing and user experience design, my interest was piqued. Were these users just iPhone users who expressed dissatisfaction after a brief flirtation with Android, or was there something deeper going on?
I can’t honestly say I’ve had a lot of experience with Android – although I do own two iOS devices – so I couldn’t write off these concerns one way or another. But rather than basing it off a few, possibly biased opinions, it seemed the fairest way to compare the two was to set up a quick usability test.
The computer sitting at your desk is far more powerful than anything available to all but the largest businesses in the 1980s, enabling us to continue to add layer upon layer without slowing down, and possibly losing focus on why we are here in the first place – to deliver a high quality product.
One possible solution is to this is to artificially limit your design and color options the way Shigeru Miyamoto was limited by technical constraints when designing Zelda and Mario on the NES.
While some of the NES library was filler, there were many standouts that used the limitations of 8 bit technology as strengths, rather than weakness.
More and more content is being published everyday and site owners need to find ways to categorize all this content. And with more content and categories comes greater navigation problems.
Sometimes navigation becomes a problem when there are simply too many options. Thus, it’s of great importance to cure the navigation-itis syndrome and make website navigation user-friendly and easy to navigate.
Usability – a term that we hear almost everywhere we go on the web and for good reason. Good usability can mean the difference between one site’s success and the downfall of another.
Usability is especially important in the case of e-commerce websites. While most usability principles of regular websites still apply for e-commerce sites as well, the different specific pages such as shopping carts, shipping methods, shipping and billing addresses, order reviews, payment options, etc. all add another layer of complexity to creating usable online shops.
There is a lot of psychology in colour, and while I don’t claim to be an expert, every now and then I come across something that seems to be rather counterintuitive.
I suppose there are some cultural influences on colour as well, and people need to take these sorts of things into account when designing sites, but there also seem to be some ideas that cross over cultural lines.
Usability is ridiculously important to your website. It doesn’t matter how cool your website looks or how amazing your content is if visitors can’t quickly, easily, and enjoyably access and use it. Many of them will eventually just give up and look elsewhere.
So how do you make your website as usable as possible? Well, you’re in luck, because this article features 20 usability tips for your website. Technology will always change, thus changing the usability tips. So make sure you share your own tips and tricks with the rest of us.
Mobile applications are important for providing users with an alternate means of accessing your web page, as well as keeping connected anywhere and at any time. The programs are an integral part of staying competitive within your market, so they should be created wisely.
A number of potential pitfalls await, and this article will acquaint you with the top mistakes to avoid that may impact your mobile usability.
As someone who works at a web design company running a usability tool, I get many questions from interested parties on how we use usability in our design process. Many people seem to see usability as an impediment to a smooth design process, as something that breaks up the workflow rather than complementing it and smoothing it out.
They see implementing a usability testing process as a very time consuming, expensive, arduous task that adds little value to their business or for their clients. This is all very negative sounding, and something I hear repeated rather too frequently for my liking.